Interview: GMUNK (TRON: Legacy)

Getting more in touch with designers and art direction, here’s an interview with gMunk who worked on the opening and UI sequences in the eye candy that is Tron: Legacy. A real testament of the dedication these guys put in, over a years work for several minutes of effects that most of the time is glossed straight over by an audience.

I forget who originally said it, I think it was from an interview where they were quoted on looking at the roof of the Sistine chapel as an example of passion. The level of details, both in the architecture and painting is so intricately detailed and yet so high up that the general public would never see it, is a prime example of true passion for the craft.

Anyway, blah blah blah… interview here and there are also some other quite interesting content to be found throughout if you’ve got the time.